The base is the Animals standing on your plot, and the plot label is the total
Cash comes from placed Animals. Every Animal standing on your ground prints its own Cash-per-second figure beside its name, and the label over your own plot adds those figures up: the recorded session read $0/s before anything was placed, $95/s after the first Animal, and $620.94B/s and 30.15B/s later in the same run. Two things follow. An Animal still sitting in your inventory adds nothing to that label, so placing it is the step that starts the income. And the label, not the card, is where the effect of every multiplier lands, which makes it the only number worth reading before and after a purchase.
Three one-off grants that are not income
Three payments the game makes are single payments rather than income, and they are easy to mistake for a rising Cash rate. The daily reward track paid $2,500 money on day 1 in the recorded session. The index panel paid a region reward of +$7.10k when a region's progress row was completed, and the claim button then read as already claimed. The like-and-join group grant paid a free Animal together with 2,500 Dinero. None of the three changes the label over your plot; they only move your balance.
What multiplies the base: four sources, two of them stated by the game itself
The clearest multiplier is a Robux product in the exclusive shop: the card read x2 Impulso de dinero with the line that it earns double money from Animals, priced at 160 Robux in that session. Beside it sits V.I.P, whose card states +25% money and a tag; its price was cut off in every frame that showed it, so the price is not published here. The Rebirth panel prints the third: Renacimiento 0 stands at x1 Dinero and Renacimiento 1 at x1.5 Dinero, with a red warning that the reset clears money along with speed and stamina, and the same run's notice read 1000% más fuerte when the reset completed. The fourth was temporary: an in-game event dialog advertised hatch speed X2 and money X2 for one dated event day. What the session also shows is a HUD line reading Friend Boost: +0%, which sat at +0% for the whole recording, so what that line adds once it moves is not established.
Where your money goes, and where the readable numbers stop
Spending is where the balance gets thin fastest, and the wings stall is the trap the numbers make obvious: a wing card states a stamina multiplier and a price several orders of magnitude above one attribute step, while the attribute rows at the upgrades stand are the ones that move a failure. Selling Animals has its own stand, the sign read Vender Animales; no readable price was printed for a sale, so the value of one Animal sold is not published here. Two questions stay open. The first is offline earning: the developer's description states Animals keep generating Cash while you are offline, and no rate for it exists on any surface read for this site, so the way to size it is to compare your own farm label before a break with the same label after it. The second is the description's line about upgrading Animals to boost income: no session opened an Animal-upgrade panel, so neither its price nor how much it adds is established. The index panel's own detail row is the place to look for it in your session.